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Clocknapper

Unstable (UST)

{3}{U}{U}

Creature — Human Spy

When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal

Commander

CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

2 printings · from $0.24

The List (Unfinity Foil Edition)
2022#14CheapestIn products
Unstable
2017#29In products

Rulings

6 · latest Jan 19, 2018
  • WotCJan 19, 2018

    Beginning phase: You untap permanents you control and your opponent doesn’t. Abilities that trigger at the beginning of your upkeep happen and ones that trigger at the beginning of their upkeep don’t. You draw a card as it’s now your draw step, so your opponent doesn’t.

  • WotCJan 19, 2018

    Combat phase: Just like combat on your turn, you can attack your opponents with your creatures. The opponent you stole the phase from can’t attack with their creatures, but they can block.

  • WotCJan 19, 2018

    Ending phase: Most abilities that trigger during the end step don’t care whose turn it is, but a few do. Effects that last “until end of turn” or “this turn” will expire as normal, as they also don’t care whose turn it is.

  • WotCJan 19, 2018

    Postcombat main phase: Same as precombat main phase.

  • WotCJan 19, 2018

    Precombat main phase: You can cast all types of spells while your opponent can only cast instants and spells with flash.

  • WotCJan 19, 2018

    To steal a phase means that during that player’s next turn, as the chosen phase begins, you treat it as if it were your turn. Here’s what happens if you steal each phase: