Castle Garenbrig
Land
This land enters tapped unless you control a Forest.Plays as:
Utility Land
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Used in 3 known combosEDHREC #720Played in 2% of cEDH decks with green
- Printings
- 5
- Price range
- $8.39to$16.20
Versions
5 printings · from $8.39
In productsRulings
3 · latest Oct 4, 2019
- WotCOct 4, 2019
Although the common lands have basic land types, they aren't basic lands.
- WotCOct 4, 2019
Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there's no way to untap them with a spell or ability to make their last ability trigger.
- WotCOct 4, 2019
The mana generated by Castle Garenbrig's last ability can't be spent to activate abilities of creature cards that aren't on the battlefield.




