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Call the Spirit Dragons

{W}{U}{B}{R}{G}

Enchantment

Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Plays as:
Counter PayoffKeyword GranterTribal LordAlternate Win
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal

EDHREC #4,551Played in Under 1% of cEDH decks with all five colors

Printings
4
Price range
$2.44to$7.39

Versions

4 printings · from $2.44

In products

Rulings

3 · latest Apr 4, 2025
  • WotCApr 4, 2025

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.

  • WotCApr 4, 2025

    If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.

  • WotCApr 4, 2025

    The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.