Call the Spirit Dragons
Enchantment
Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.Plays as:
Counter PayoffKeyword GranterTribal LordAlternate Win
CommanderLegalModernLegalStandardLegal
Format legality
Constructed
StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal
EDHREC #4,551Played in Under 1% of cEDH decks with all five colors
- Printings
- 4
- Price range
- $2.44to$7.39
Versions
4 printings · from $2.44
In productsRulings
3 · latest Apr 4, 2025
- WotCApr 4, 2025
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.
- WotCApr 4, 2025
If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.
- WotCApr 4, 2025
The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.



