Start free

All of History, All at Once

Doctor Who (WHO)

{2}{U}{U}

Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

4 printings · from $0.34

Doctor Who
2023#34CheapestIn products
Doctor Who
2023#352In products
Extended Art
Doctor Who
2023#639In products
Surge Foil
Doctor Who
2023#943In products
Extended ArtSurge Foil

Rulings

6 · latest Oct 13, 2023
  • WotCOct 13, 2023

    A copy of a spell can be countered like any other spell, but each copy must be countered individually. Countering a spell with storm won't affect the copies.

  • WotCOct 13, 2023

    Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.

  • WotCOct 13, 2023

    The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.

  • WotCOct 13, 2023

    The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.

  • WotCOct 13, 2023

    Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.

  • WotCOct 13, 2023

    To time travel, look at each permanent you control with a time counter on it and each suspended card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.