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Access Tunnel

Land

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Plays as:
Utility Land
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #598Played in Under 1% of all cEDH decks

Printings
6
Price range
$0.32to$2.76

Versions

Rulings

2 · latest Apr 16, 2021
  • WotCApr 16, 2021

    If the target creature's power is greater than 3 as Access Tunnel's second ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 3 after the ability resolves, it still can't be blocked that turn.

  • WotCApr 16, 2021

    Once a creature with power 3 or less has been blocked, Access Tunnel's second ability won't cause it to become unblocked.