Unnatural Growth
| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Foil | ||||||
| Total |
Card text & rulings
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Ability breakdown
- WotCSep 24, 2021
If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given Bear Cub, a 2/2 creature, -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
- WotCSep 24, 2021
If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. Similarly, a creature whose toughness is doubled gets +0/+X, where X is its toughness as the effect begins to apply.
- WotCSep 24, 2021
If you control more than one Unnatural Growth, each one applies independently. For example, if you control two copies of Unnatural Growth, a 2/2 Bear Cub becomes a 4/4 creature when the first ability resolves and then becomes an 8/8 creature when the second one resolves.
Market & price history
Market
Trend is a smoothed signal, not the raw change. The chart above shows the realized change; this is a mover-discovery read per window, not a forecast.
This card, all printings.

Cross-printing valuation










Combos
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Where you can play it
All formats
“"Should you hear witchstalkers howl, Best to hide or run away. They hunt witches vile and foul. Fear both predator and prey." —*To Walk the Wilds*”
Reference & exit links
- Artist
- Francoyovich
- Frame
- showcase, inverted
- Language
- EN
- Border
- borderless
- Security stamp
- oval