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Celestial Colonnade

whoDoctor Who#1074rare
Treatments
Extended ArtSurge Foil
Market price · TCGplayer
updated 2026-06-21
Foil$0.81
Low $0.40Mid $0.85Buylist
All finishes · 30d
updated 20h ago
Foil$0.81 +6.6%
Card details
Artist
Nadia Hurianova
Frame
extendedart
Language
EN
Border
black
Security stamp
triangle
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Land

This land enters tapped.

{T}: Add {W} or {U}.

{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Abilities
StaticThis land enters tapped.
Activated{T}: Add {W} or {U}.
Activated{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Plays as
Mana FixerCreature Land
Flavor & art
Illustrated by
Nadia Hurianova
Rulings
  • WotCDec 7, 2018

    If Celestial Colonnade can't attack unless you pay a cost that includes a mana payment, you may attack with it and tap it to pay for that cost. It will still attack in this case.

  • WotCDec 7, 2018

    Once Celestial Colonnade has attacked, tapping it for mana won't remove it from combat.

  • WotCMar 1, 2010

    A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.

  • WotCMar 1, 2010

    When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.