Equipoise
Enchantment
VISVisions#3rare
Reserved List
- Finishes
- Nonfoil
- Border
- black
- Frame
- 1997
- Pull rate
- ~1 in 50
- Illustrator
- Adam Rex
- Found in
- Visions Booster Pack
CommanderLegalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Plays as:
Mill Finisher
Market · per finishspark updated 20m ago · prices as of 2026-08-30
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Nonfoil
$4.73
+5.3%
Since Feb 2024:H $4.74L $1.76$3.66
$2.05
$1.61+44% · normal spread
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Cheapest playable copy$4.73· across 1 printing· you're viewing it
Rulings
2 · latest Oct 1, 2009
- WotCOct 1, 2009
You perform the selection and phasing out on lands first, then on artifacts, then on creatures. This means that if you choose an artifact creature during the second pass, your opponent will control one fewer creature when it comes time to perform the third pass.
- WotCOct 4, 2004
In multiplayer games, you can choose a different target player each turn. You can even choose yourself.