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Near-Death Experience

{2}{W}{W}{W}

Enchantment

V16From the Vault: Lore#10mythic

Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.

Finishes
Foil
Border
black
Security stamp
oval
Frame
2015
Illustrator
Dan Murayama Scott
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Plays as:
Alternate Win
Market · per finishtrend updated 6h ago · prices as of Oct 15, 2026
Foil$0.45-16.7%
$0.25 low$0.00 gap
Cheapest playable copy$0.45· across 2 printings· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Foil$0.45-16.7%30D
30D range$0.45to$0.54Since Feb 2024:H $0.58L $0.40

Other printings

2 totalCompare all printings
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Found in

1 productRounded odds
  • From the Vault Lore

    Box Set · $69.09

    Foil 1+ copies

Combos

Rulings

2 · latest Jun 15, 2010
  • WotCJun 15, 2010

    In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.

  • WotCJun 15, 2010

    This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.