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Near-Death Experience

{2}{W}{W}{W}

Enchantment

V16From the Vault: Lore#10mythic

Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.

Finishes
Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster
Illustrator
Dan Murayama Scott
Found in
From the Vault Lore
Printings2Combos73EDHREC rank#15,180
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Plays as:
Alternate Win
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Foil+1.8%
$0.58
$0.25 low$0.15 gapTCGplayer
Cheapest playable copy$0.56· across 2 printings· view the cheapest printing ›

Rulings

2 · latest Jun 15, 2010
  • WotCJun 15, 2010

    In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.

  • WotCJun 15, 2010

    This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.