Near-Death Experience
Enchantment
V16From the Vault: Lore#10mythic
Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.
- Finishes
- Foil
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Pull rate
- about 1 per booster
- Illustrator
- Dan Murayama Scott
- Found in
- From the Vault Lore
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Plays as:
Alternate Win
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Foil
$0.58
+1.8%
Since Feb 2024:H $0.58L $0.40$0.25
$0.10
$0.15+60% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Rulings
2 · latest Jun 15, 2010
- WotCJun 15, 2010
In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.
- WotCJun 15, 2010
This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.