The Water Maro
Legendary Creature — Elemental
UNKUnknown Event#RZ01brare
CommanderNot legalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal
Commander
CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When you cast The Water Maro, create a token that's a copy of it, except the copy isn't legendary.
The Water Maro's power and toughness are each equal to the number of permanents you control that are tokens and/or have the word "Maro" in the name.
*/*Plays as:
Token Copy