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Whirlwind Denial

{2}{U}

Instant

STAStrixhaven Mystical Archive#23uncommon
BorderlessShowcase

"If they try to storm your palace, you must become the storm." —*Handbook of Imperial Spellcraft*

Finishes
Nonfoil · Foil · Etched
Border
borderless
Frame
2015
Pull rate
~1 in 18–1176
Illustrator
Anato Finnstark
Found in
Strixhaven School of Mages Collector Booster Pack · Strixhaven School of Mages Set Booster Pack · Strixhaven School of Mages Draft Booster Pack
Printings5EDHREC rank#6,308
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
For each spell and ability your opponents control, counter it unless its controller pays {4}.
Plays as:
Counterspell
Market · per finishspark updated 20m ago · prices as of 2026-08-30
Nonfoil-27.3%
$0.24
$0.03 low$0.00 gapTCGplayer
Foil0.0%
$0.33
$0.19 low$0.11 gapTCGplayer
Etched+6.8%
$0.47
lowTCGplayer
Cheapest playable copy$0.08· across 5 printings· view the cheapest printing ›

Rulings

2 · latest Jan 24, 2020
  • WotCJan 24, 2020

    Among abilities, only activated and triggered abilities use the stack. Activated abilities are written in the form "[Cost]: [Effect]." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are activated abilities and will have colons in their reminder texts, and some keyword abilities are triggered abilities and will have "when," "whenever," or "at" in their reminder texts.

  • WotCJan 24, 2020

    As Whirlwind Denial resolves, first the opponent whose turn it is (or, if it's your turn, the next opponent in turn order) chooses which spells and/or abilities to pay for, then pays that amount. Then each other opponent in turn order does the same. Then all spells and abilities that weren't paid for are countered at the same time.