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Paranoid Parish-Blade

soiShadows over Innistrad#33uncommon
{2}{W}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.04
Low $0.01Mid $0.25Buylist
Foil$0.10
Low $0.10Mid $0.40Buylist
All finishes · 30d
updated 24h ago
Nonfoil$0.04 0.0%
Foil$0.10 0.0%

All Printings

1 printings across 1 sets
Printings

This is the only printing — Shadows over Innistrad #33.

Card details
Artist
Matt Stewart
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Creature — Human Soldier

Delirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

P/T3/2
Abilities
TriggeredDelirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
Flavor & art
The mind is perfectly capable of creating its own monsters.
Illustrated by
Matt Stewart
Rulings
  • WotCApr 8, 2016

    Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium.

  • WotCApr 8, 2016

    In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.

  • WotCApr 8, 2016

    Losing or gaining first strike after first-strike damage has been dealt won't cause Paranoid Parish-Blade to deal combat damage twice or to not deal combat damage.

  • WotCApr 8, 2016

    The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.

  • WotCApr 8, 2016

    The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium.