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Paranoid Parish-Blade

{2}{W}

Creature — Human Soldier

SOIShadows over Innistrad#33uncommon

The mind is perfectly capable of creating its own monsters.

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 1778
Illustrator
Matt Stewart
Found in
Shadows over Innistrad MTGO Redemption · Shadows over Innistrad MTGO Redemption Foil · 2 more
Printings1EDHREC rank#31,407
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Delirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
3/2
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil0.0%
$0.03
$0.01 low$0.00 gapTCGplayer
Foil0.0%
$0.13
$0.10 low$0.02 gapTCGplayer
Cheapest playable copy$0.03· across 1 printing· you're viewing it

Rulings

5 · latest Apr 8, 2016
  • WotCApr 8, 2016

    Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium.

  • WotCApr 8, 2016

    In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.

  • WotCApr 8, 2016

    Losing or gaining first strike after first-strike damage has been dealt won't cause Paranoid Parish-Blade to deal combat damage twice or to not deal combat damage.

  • WotCApr 8, 2016

    The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.

  • WotCApr 8, 2016

    The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium.