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Behind the Scenes

{2}{B}

Enchantment

SOIShadows over Innistrad#100uncommon
Foil

It does no good to bar the gate when the enemy is already inside.

Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 1778
Illustrator
David Gaillet
Found in
Shadows over Innistrad MTGO Redemption · Shadows over Innistrad MTGO Redemption Foil · 2 more
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn.
Market · per finishspark updated 7h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.25
$0.09 low$0.08 gap
Foil+0.6%
$4.93
$2.50 low$0.90 gap
Cheapest playable copy$0.25· across 2 printings

Rulings

2 · latest Apr 8, 2016 · one tap opens all
  • WotCApr 8, 2016

    If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.

  • WotCApr 8, 2016

    Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.