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Seasoned Dungeoneer

{3}{W}

Creature — Human Warrior

SLDSecret Lair Drop#7144rare

"Come on, tighten up. Act like you've been here before."

Promo
Secret Lair Bonus
Finishes
Foil
Border
black
Frame
1997
Illustrator
John Stanko
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
3/4
Plays as:
Attack TriggerCounter PlacerETB TriggerTakes Initiative
Market · per finishtrend updated 10h ago · prices as of Oct 15, 2026
$24.00 low$6.00 gap
Cheapest playable copy$4.11· across 4 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Foil$28.18-16.5%30D
30D range$28.18to$33.76Since May 2026:H $42.82L $28.18

Other printings

4 totalCompare all printings
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Found in

7 productsRounded odds
  • Secret Lair Drop Omens of Chaos

    Box Set · $50.31

    Foil under 25%
  • Secret Lair Drop Viva Las Rakdos

    Box Set · $41.79

    Foil under 25%
  • Secret Lair Drop Mahō Gakuin Seishun Hakusho — 魔法学院青春白書 Foil

    Box Set · $60.42

    Foil under 25%
  • Secret Lair Drop Notebook Genius

    Box Set · $42.69

    Foil under 25%
  • Secret Lair Drop Mahō Gakuin Seishun Hakusho — 魔法学院青春白書

    Box Set · $50.32

    Foil under 25%
  • Secret Lair Drop Omens of Chaos Foil

    Box Set · $176.22

    Foil under 25%
  • Secret Lair Drop Notebook Genius Foil

    Box Set · $54.04

    Foil under 25%

Combos

Rulings

10 · latest Jun 10, 2022
  • WotCJun 10, 2022

    A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

  • WotCJun 10, 2022

    If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

  • WotCJun 10, 2022

    If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

  • WotCJun 10, 2022

    If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

  • WotCJun 10, 2022

    In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

  • WotCJun 10, 2022

    Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

  • WotCJun 10, 2022

    Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

  • WotCJun 10, 2022

    The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

  • WotCJun 10, 2022

    There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

  • WotCJun 10, 2022

    You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.