Force Bubble
Enchantment
SCGScourge#14rare
- Finishes
- Nonfoil · Foil
- Border
- black
- Frame
- 1997
- Pull rate
- about 1 per booster–1 in 3080
- Illustrator
- Alan Pollack
- Found in
- Scourge MTGO Redemption · Scourge MTGO Redemption Foil · Scourge Booster Pack
CommanderLegalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
If damage would be dealt to you, put that many depletion counters on this enchantment instead.
When there are four or more depletion counters on this enchantment, sacrifice it.
At the beginning of each end step, remove all depletion counters from this enchantment.
Market · per finishspark updated 2h ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$0.47
-2.1%
Since Feb 2024:H $0.48L $0.20$0.15
$0.11
$0.04+27% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$4.73
+7.0%
Since Feb 2024:H $6.01L $1.51$4.07
$5.50
-$1.43-35% · buylist > ask
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.47· across 1 printing· you're viewing it
Rulings
3 · latest Oct 4, 2004
- WotCOct 4, 2004
If you control more than one, each time you take damage you can decide which one replaces the damage, and that one replaces all of the damage. You can’t split the damage between them. You decide each time you take damage. Note that damage from multiple sources that happens at one time (such as combat damage) gives one choice, not one per source.
- WotCOct 4, 2004
If you take 6 damage at once, it will replace all 6 damage and put 6 counters on it. Then the second ability will trigger. Any additional damage you take before this ability resolves also results in counters, but once the ability resolves, this card is sacrificed.
- WotCOct 4, 2004
The effect does not prevent damage, it replaces it so the damage is neither dealt or prevented.