Start free
Back to Rise of the Eldrazi

Hedron-Field Purists

{2}{W}

Creature — Human Cleric

ROERise of the Eldrazi#25rare
Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1793
Illustrator
Scott Chou
Found in
Rise of the Eldrazi MTGO Redemption · Rise of the Eldrazi MTGO Redemption Foil · 3 more
Printings1Combos1EDHREC rank#22,278
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
0/3
Level Up
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Nonfoil0.0%
$0.36
$0.08 low$0.05 gapTCGplayer
Foil0.0%
$0.72
$0.30 low$0.20 gapTCGplayer
Cheapest playable copy$0.36· across 1 printing· you're viewing it

Rulings

10 · latest Jun 15, 2010
  • WotCJun 15, 2010

    A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.

  • WotCJun 15, 2010

    Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

  • WotCJun 15, 2010

    Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.

  • WotCJun 15, 2010

    If a source would deal damage to multiple applicable recipients, the prevention effects apply to each of those recipients separately. For example, if Hedron-Field Purists is level 1 and you cast Earthquake (“Earthquake deals X damage to each creature without flying and each player”) with X equal to 3, that Earthquake will deal 2 damage to you, 2 damage to each creature without flying you control, 3 damage to each other player, and 3 damage to each creature without flying other players control.

  • WotCJun 15, 2010

    If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.

  • WotCJun 15, 2010

    Remember that Hedron-Field Purists never has both of these prevention effects at the same time.

  • WotCJun 15, 2010

    The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.

  • WotCJun 15, 2010

    The effects from multiple Hedron-Field Purists are cumulative.

  • WotCJun 15, 2010

    The prevention effects don’t affect damage dealt directly to a planeswalker you control.

  • WotCJun 15, 2010

    The prevention effects prevent 1 or 2 damage, as applicable, from each source (regardless of who controls it) each time that source would deal damage to you or a creature you control. They prevent damage of any kind, not just combat damage.