Skip to content

Benevolent Ancestor

{2}{W}

Creature — Spirit

RAVRavnica: City of Guilds#3common

Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.

Finishes
Nonfoil · Foil
Border
black
Frame
2003
Illustrator
Nick Percival
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.
0/4
Defender
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.01 low$0.00 gap
$0.20 low$0.12 gap
Cheapest playable copy$0.04· across 3 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.080.0%30D
30D range$0.08to$0.09Since Feb 2024:H $0.12L $0.04
Foil$0.400.0%30D5.00× nonfoil
30D flat at$0.40Since Feb 2024:H $0.50L $0.18

Other printings

3 totalCompare all printings
Loading other printings

Found in

5 productsRounded odds
  • Dissension Theme Deck Azorius Ascendant

    Deck · $18.23

    Nonfoil 2× includedFoil —
  • Ravnica City of Guilds MTGO Redemption

    Box Set · —

    Nonfoil 1+ copiesFoil —
  • Ravnica City of Guilds MTGO Redemption Foil

    Box Set · —

    Nonfoil —Foil 1+ copies
  • Ravnica Tournament Pack

    Limited Aid Tool · $61.80

    Nonfoil under 50%Foil under 1%
  • Ravnica Booster Pack

    Booster Pack · $24.95

    Nonfoil under 10%Foil under 1%

Rulings

1 · latest Nov 17, 2017
  • WotCNov 17, 2017

    If the target would be dealt damage by multiple sources at once, that player or that permanent’s controller chooses one of those sources at the time damage would be dealt, and 1 of that damage from that source is prevented.