Start free

Rhythm of the Wild

{1}{R}{G}

Enchantment

PZATeenage Mutant Ninja Turtles Source Material#12mythic
BorderlessSource MaterialFull Art
Finishes
Nonfoil · Foil
Border
borderless
Security stamp
oval
Frame
2015 · Full art
Pull rate
~1 in 27–560
Illustrator
Steve Bissette & Jim Lawson
Found in
Teenage Mutant Ninja Turtles Collector Booster Pack Minimal Packaging · Teenage Mutant Ninja Turtles Collector Booster Pack · Teenage Mutant Ninja Turtles Play Booster Pack
Printings7Combos41EDHREC rank#216
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Plays as:
Can't Be Countered
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Nonfoil-16.3%
$4.37
$3.48 low$0.38 gapTCGplayer
Foil+9.2%
$7.69
$4.99 low-$1.01 gapTCGplayer
Cheapest playable copy$4.37· across 7 printings· you're viewing it

Rulings

9 · latest May 3, 2019
  • WotCMay 3, 2019

    If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.

  • WotCJan 25, 2019

    A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).

  • WotCJan 25, 2019

    A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.

  • WotCJan 25, 2019

    If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.

  • WotCJan 25, 2019

    If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.

  • WotCJan 25, 2019

    If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.

  • WotCJan 25, 2019

    If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.

  • WotCJan 25, 2019

    Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.

  • WotCJan 25, 2019

    Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.