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Luminarch Ascension

{1}{W}

Enchantment

PS11Salvat 2011#13rare
Promo
Media Insert
Finishes
Nonfoil
Border
black
Frame
2003
Pull rate
about 1 per booster
Illustrator
Michael Komarck
Found in
Salvat 2011 Theme Deck Alas de luz
Printings3Combos53EDHREC rank#3,283
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Plays as:
Creature Token Maker
Market · per finish

No market data for this printing yet.

Cheapest playable copy$11.70· across 3 printings· view the cheapest printing ›

Rulings

3 · latest Mar 16, 2018
  • WotCMar 16, 2018

    Luminarch Ascension's first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn't on the battlefield when that happened. It doesn't care how much you lost, whether you also gained life, or even whether you gained more life than you lost.

  • WotCMar 16, 2018

    Luminarch Ascension's first ability doesn't trigger if you have lost life before an opponent's end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won't put a quest counter on Luminarch Ascension.

  • WotCMar 16, 2018

    You can activate Luminarch Ascension's last ability during the end step in which it receives its fourth quest counter.