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Darksteel Juggernaut

pmeiMedia and Collaboration Promos#2010-1rare
{5}
Treatments
FoilMedia Insert
Market price · TCGplayer
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All Printings

4 printings across 4 sets
Card details
Artist
Randis Albion
Frame
2003
Language
JA
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Oracle text

Artifact Creature — Juggernaut

Indestructible

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

This creature attacks each combat if able.

P/T*/*
Abilities
Indestructible
StaticDarksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
StaticThis creature attacks each combat if able.
Plays as
Artifact PayoffTribal Payoff
Flavor & art
One part unstoppable force, one part immovable object.
Illustrated by
Randis Albion
Rulings
  • WotCJan 1, 2011

    If, during your declare attackers step, Darksteel Juggernaut is tapped, is affected by a spell or ability that says it can't attack, or is affected by "summoning sickness," then it doesn't attack. If there's a cost associated with having Darksteel Juggernaut attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

  • WotCJan 1, 2011

    Lethal damage and effects that say "destroy" won't cause Darksteel Juggernaut to be put into the graveyard. However, it can be put into the graveyard for a number of other reasons. The most likely reasons are if its toughness is 0 or less or it's sacrificed.

  • WotCJan 1, 2011

    Since Darksteel Juggernaut is itself an artifact, its power and toughness will always be at least 1 while it's on the battlefield (unless a spell or ability somehow changes its card type).

  • WotCJan 1, 2011

    The first ability works in all zones.