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Sakashima the Impostor

{2}{U}{U}

Legendary Creature — Human Rogue

PLSTThe List#SOK-53rare
Finishes
Nonfoil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 121
Illustrator
rk post
Found in
Secret Lair Commander Deck Heads I Win Tails You Lose · Mystery Booster Booster Pack (Convention Edition) · 2 more
Printings4Combos242EDHREC rank#2,013
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
3/1
Plays as:
Creature Copy
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Nonfoil+9.6%
$14.35
$11.70 low$3.20 gapTCGplayer
Cheapest playable copy$14.35· across 4 printings· you're viewing it

Rulings

3 · latest Jun 1, 2005
  • WotCJun 1, 2005

    If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.

  • WotCJun 1, 2005

    Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.

  • WotCJun 1, 2005

    Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.