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Snubhorn Sentry

{W}

Creature — Dinosaur

PLSTThe List#RIX-23common

They're fun to train—if you like stubborn, aggressive, and fiercely territorial.

Finishes
Nonfoil
Border
black
Frame
2015
Illustrator
Aaron Miller
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +3/+0 as long as you have the city's blessing.
0/3
Ascend
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.02 low$0.01 gap
Cheapest playable copy$0.17· across 2 printings· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.17-29.2%30D
30D range$0.16to$0.24Since Feb 2024:H $0.28L $0.03

Other printings

2 totalCompare all printings
Loading other printings

Found in

10 productsRounded odds
  • Mystery Booster Booster Pack (Convention Edition)

    Booster Pack · $25.53

    Nonfoil under 1%
  • Mystery Booster Booster Pack (Retail Edition)

    Booster Pack · $28.05

    Nonfoil under 1%
  • Mystery Booster Booster Pack (Convention Edition - 2021)

    Booster Pack · $17.94

    Nonfoil under 1%
  • Innistrad Midnight Hunt Set Booster Pack

    Booster Pack · $7.96

    Nonfoil under 1%
  • Modern Horizons 2 Set Booster Pack

    Booster Pack · $14.82

    Nonfoil under 1%
  • Kaldheim Set Booster Pack

    Booster Pack · $10.64

    Nonfoil under 1%
  • Zendikar Rising Set Booster Pack

    Booster Pack · $7.67

    Nonfoil under 1%
  • Adventures in the Forgotten Realms Set Booster Pack

    Booster Pack · $12.69

    Nonfoil under 1%
  • Strixhaven School of Mages Set Booster Pack

    Booster Pack · $9.60

    Nonfoil under 1%
  • Modern Horizons 2 Set Booster Hanger Pack

    Booster Pack · $15.00

    Nonfoil under 1%

Combos

Rulings

7 · latest Jan 19, 2018
  • WotCJan 19, 2018

    A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

  • WotCJan 19, 2018

    Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

  • WotCJan 19, 2018

    If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

  • WotCJan 19, 2018

    If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

  • WotCJan 19, 2018

    If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

  • WotCJan 19, 2018

    Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

  • WotCJan 19, 2018

    Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.