Back to The List

Fiery Gambit

{2}{R}

Sorcery

PLSTThe List#MRD-90rare
Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 121
Illustrator
Scott M. Fischer
Found in
Secret Lair Commander Deck Heads I Win Tails You Lose · Mystery Booster Booster Pack (Retail Edition)
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Plays as: Mana Untapper · Burn

Market · per finishspark updated 11h ago · prices as of 2026-07-12
Foil-3.9%
$3.17
$1.67 low$0.17 gap
Cheapest playable copy$3.17· across 2 printings

Rulings

4 · latest Dec 1, 2004 · one tap opens all
  • WotCDec 1, 2004

    After each flip, you choose whether to continue flipping.

  • WotCDec 1, 2004

    If you win three flips, Fiery Gambit deals 3 damage to the target creature and 6 damage to each opponent, and you draw nine cards and untap all lands you control.

  • WotCDec 1, 2004

    You can flip any number of coins (you can even flip more than three), but Fiery Gambit has no effect if you lose any of the flips. You can’t continue flipping if you lose a flip.

  • WotCDec 1, 2004

    You must choose a target creature when you cast Fiery Gambit. If that target isn’t legal on resolution, Fiery Gambit has no effect and you don’t even flip a coin.