Start free
Back to The List

Iterative Analysis

Conspiracy

PLSTThe List#CNS-6uncommon
Banned in CommanderBanned in LegacyBanned in VintageBanned in Duel CommanderBanned in 1 more
Finishes
Nonfoil
Border
black
Frame
2003
Pull rate
~1 in 1200
Illustrator
Winona Nelson
Found in
Kaldheim Set Booster Pack · Zendikar Rising Set Booster Pack · Strixhaven School of Mages Set Booster Pack
Printings2
CommanderBannedModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyBanned
VintageBanned
PauperNot legal

Commander

CommanderBanned
Pauper CommanderNot legal
Duel CommanderBanned
PreDHNot legal
OathbreakerBanned
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Hidden agenda
Plays as:
Card DrawSpell PayoffCommander Synergy
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Nonfoil0.0%
$0.10
$0.03 low$0.02 gapTCGplayer
Cheapest playable copy$0.10· across 2 printings· you're viewing it

Rulings

15 · latest Aug 23, 2016
  • WotCAug 23, 2016

    A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)

  • WotCAug 23, 2016

    A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect.

  • WotCAug 23, 2016

    A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.

  • WotCAug 23, 2016

    As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn't use the stack and can't be responded to. Once face up, the named card is revealed and the conspiracy's abilities will affect the game.

  • WotCAug 23, 2016

    At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.

  • WotCAug 23, 2016

    At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can't bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.

  • WotCAug 23, 2016

    Conspiracies are colorless, have no mana cost, and can't be cast as spells.

  • WotCAug 23, 2016

    Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

  • WotCAug 23, 2016

    Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.

  • WotCAug 23, 2016

    If you play multiple games after the draft, you can name a different card in each new game.

  • WotCAug 23, 2016

    There are several ways to secretly name a card, including writing the name on a piece of paper that's kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It's important that each named card is clearly associated with only one of the conspiracies.

  • WotCAug 23, 2016

    You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.

  • WotCAug 23, 2016

    You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.

  • WotCAug 23, 2016

    You must name a Magic card. Notably, you can't name a token.

  • WotCAug 23, 2016

    You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.