Lieutenants of the Guard
| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Total |
Card text & rulings
Creature — Human Soldier
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Ability breakdown
- WotCAug 23, 2016
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
- WotCAug 23, 2016
If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
- WotCAug 23, 2016
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- WotCAug 23, 2016
Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
- WotCAug 23, 2016
The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
- WotCAug 23, 2016
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
- WotCAug 23, 2016
You must vote for one of the available options. You can’t abstain.
Market & price history
Market
Demand signals
Combos
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Where you can play it
All formats
Reference & exit links
- Artist
- Johannes Voss
- Frame
- 2015
- Language
- EN
- Border
- black
- Security stamp
- —