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Allied Strategies

{4}{U}

Sorcery

PLSPlaneshift#20uncommon

Each commander looked at the others and wondered who would be first to break the alliance.

Finishes
Nonfoil · Foil
Border
black
Frame
1997
Pull rate
about 2 per booster–1 in 1467
Illustrator
Paolo Parente
Found in
Apocalypse Theme Deck Pandemonium · Planeshift Theme Deck Domain · 3 more
Printings2EDHREC rank#21,674
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Domain — Target player draws a card for each basic land type among lands they control.
Market · per finishspark updated 18h ago · prices as of 2026-08-30
Nonfoil+10.5%
$0.21
$0.08 low$0.07 gapTCGplayer
Foil0.0%
$1.12
$1.25 low-$0.55 gapTCGplayer
Cheapest playable copy$0.16· across 2 printings· view the cheapest printing ›

Rulings

3 · latest Jun 18, 2021
  • WotCJun 18, 2021

    Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.

  • WotCJun 18, 2021

    The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don't contribute to domain abilities.

  • WotCOct 4, 2004

    You draw one card per basic land type, not for each basic land. This makes it a maximum of 5 cards.