Runaway Steam-Kin
Creature — Elemental
PGRNGuilds of Ravnica Promos#115srare
- Promo
- Set Promo · Prerelease
- Finishes
- Foil
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Pull rate
- ~1 in 8–9
- Illustrator
- Jason Felix
- Found in
- Guilds of Ravnica Prerelease Pack Izzet · Guilds of Ravnica Prerelease Pack Boros
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add 

.
1/1Plays as:
Counter Payoff
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Foil
$9.53
+0.4%
Since Feb 2024:H $10.08L $4.44$12.99
$8.00
$4.99+38% · normal spread
VenuesHide venues
Low: cardkingdom
Buylist: cardkingdom
Rulings
3 · latest Oct 5, 2018
- WotCOct 5, 2018
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
- WotCOct 5, 2018
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
- WotCOct 5, 2018
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.