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Runaway Steam-Kin

pgrnGuilds of Ravnica Promos#115prare
{1}{R}
Treatments
FoilSet PromoPromo Pack
Market price · TCGplayer
updated 2026-06-22
Nonfoil$3.12
Low $2.59Mid $3.51Buylist
Foil$8.83
Low $9.95Mid $13.47Buylist
All finishes · 30d
updated 1h ago
Nonfoil$3.12 -5.2%
Foil$8.83 +46.0%

All Printings

3 printings across 2 sets
Printings
3 total
Card details
Artist
Jason Felix
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Creature — Elemental

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.

Remove three +1/+1 counters from this creature: Add {R}{R}{R}.

P/T1/1
Abilities
TriggeredWhenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
ActivatedRemove three +1/+1 counters from this creature: Add {R}{R}{R}.
Plays as
Counter PayoffTribal Payoff
Flavor & art
Illustrated by
Jason Felix
Rulings
  • WotCOct 5, 2018

    If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.

  • WotCOct 5, 2018

    Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.

  • WotCOct 5, 2018

    Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.