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Runaway Steam-Kin

{1}{R}

Creature — Elemental

PGRNGuilds of Ravnica Promos#115prare
Promo
Set Promo · Promo Pack
Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Illustrator
Jason Felix
Printings3Combos69EDHREC rank#1,662
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.
1/1
Plays as:
Counter Payoff
Market · per finishspark updated 2h ago · prices as of 2026-08-30
Nonfoil+6.2%
$2.93
$2.51 low$0.76 gapTCGplayer
Foil+0.1%
$9.09
$7.78 low-$1.82 gapTCGplayer
Cheapest playable copy$1.48· across 3 printings· view the cheapest printing ›

Rulings

3 · latest Oct 5, 2018
  • WotCOct 5, 2018

    If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.

  • WotCOct 5, 2018

    Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.

  • WotCOct 5, 2018

    Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.