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Risk Factor

{2}{R}

Instant

PGRNGuilds of Ravnica Promos#113prare
Promo
Set Promo · Promo Pack
Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Illustrator
Chris Seaman
Printings3EDHREC rank#8,301
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Jump-start
Plays as:
Card Draw
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Nonfoil-4.2%
$1.15
$0.70 low$0.37 gapTCGplayer
Foil0.0%
$1.33
$0.75 low$0.15 gapTCGplayer
Cheapest playable copy$0.44· across 3 printings· view the cheapest printing ›

Rulings

5 · latest Oct 5, 2018
  • WotCOct 5, 2018

    A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

  • WotCOct 5, 2018

    If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • WotCOct 5, 2018

    If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

  • WotCOct 5, 2018

    If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn't resolve. You don't draw three cards.

  • WotCOct 5, 2018

    You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.