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Kona, Rescue Beastie

pdskDuskmourn: House of Horror Promos#187srare
{3}{G}
Treatments
FoilPrerelease
Market price · TCGplayer
updated 2026-06-21
Foil$3.10
Low $3.07Mid $4.01Buylist
All finishes · 30d
updated 22h ago
Foil$3.10 +1.6%
Card details
Artist
Brian Valeza
Frame
legendary
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Oracle text

Legendary Creature — Beast Survivor

Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

P/T4/3
Abilities
TriggeredSurvival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Plays as
Cheat Into Play
Flavor & art
She's got a heart of gold, a nose for danger, and jaws that can pulverize a cellarspawn with a single snap.
Illustrated by
Brian Valeza
Rulings
  • WotCSep 20, 2024

    If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

  • WotCSep 20, 2024

    If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

  • WotCSep 20, 2024

    If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

  • WotCSep 20, 2024

    Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.