Muraganda Raceway
| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Foil | ||||||
| Total |
Card text & rulings
Land
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed — : Add
.
Ability breakdown
- WotCFeb 7, 2025
A player “has max speed” if their speed is 4.
- WotCFeb 7, 2025
Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
- WotCFeb 7, 2025
If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
- WotCFeb 7, 2025
Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
- WotCFeb 7, 2025
Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
- WotCFeb 7, 2025
“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
Market & version spread
Combos
Loading combos…
“Stage 3: The steaming jungles of Muraganda under falling skies.”
Where you can play it
All formats
Physical object & links
- Artist
- Brian Valeza
- Frame
- 2015
- Language
- EN
- Border
- black
- Security stamp
- oval