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Call for Unity

{3}{W}{W}

Enchantment

PAERAether Revolt Promos#9srare

The "leaking spire" stands for liberation from Consulate control.

Promo
Set Promo · Prerelease
Finishes
Foil
Border
black
Security stamp
oval
Frame
2015
Illustrator
John Severin Brassell
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.
Plays as:
Anthem
Market · per finishtrend updated 5h ago · prices as of Oct 15, 2026
$0.49 low$0.37 gap
Cheapest playable copy$0.21· across 3 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Foil$0.880.0%30D
30D flat at$0.88Since Feb 2024:H $1.00L $0.35

Other printings

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Found in

1 productRounded odds
  • Aether Revolt Prerelease Pack

    Limited Aid Tool · $56.61

    Foil under 10%

Rulings

5 · latest Feb 9, 2017
  • WotCFeb 9, 2017

    All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

  • WotCFeb 9, 2017

    Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.

  • WotCFeb 9, 2017

    Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

  • WotCFeb 9, 2017

    Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

  • WotCFeb 9, 2017

    Tokens that leave the battlefield will satisfy a revolt ability.