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Canyon Crab

{1}{U}

Creature — Crab

OTJOutlaws of Thunder Junction#40uncommon

They cluster near shallow river crossings, blending into the rocks, waiting for unsuspecting travelers to step within range of their claws.

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 309
Illustrator
Ignatius Budi
Found in
Outlaws of Thunder Junction MTGO Redemption · Outlaws of Thunder Junction MTGO Redemption Foil · 2 more
Printings1EDHREC rank#14,754
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
{1}{U}: This creature gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
0/5
Plays as:
Card DrawLooting
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil+42.9%
$0.10
$0.01 low$0.00 gapTCGplayer
Foil-21.2%
$0.26
$0.02 low-$0.06 gapTCGplayer
Cheapest playable copy$0.10· across 1 printing· you're viewing it

Rulings

1 · latest Apr 12, 2024
  • WotCApr 12, 2024

    At the beginning of your end step, Canyon Crab's ability will check to see if you've cast a spell from your hand this turn. If you have, the ability won't trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you've cast a spell from your hand since the ability triggered, the ability won't do anything.