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| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Foil | ||||||
| Total |
LangENPaid— avg
Foil premium
1.05×nonfoil → foil
Nonfoil
$0.20
Foil
$0.21
Armored Armadillo
otjOutlaws of Thunder Junction#3common
Treatments
Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.20
Low $0.01Mid $0.24Buylist —
Foil$0.21
Low $0.01Mid $0.25Buylist —
All finishes · 30d
updated 24h ago
Nonfoil$0.20▼ -4.8%
Foil$0.21▲ 0.0%
All Printings
1 printings across 1 sets
Printings
This is the only printing — Outlaws of Thunder Junction #3.
Card details
- Artist
- Leon Tukker
- Frame
- 2015
- Language
- EN
- Border
- black
- Security stamp
- —
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text
Creature — Armadillo
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
: This creature gets +X/+0 until end of turn, where X is its toughness.
P/T0/4
Abilities
Ward 
Activated
: This creature gets +X/+0 until end of turn, where X is its toughness.
Plays as
Counterspell
Flavor & art
“"I always wanted to ride a slow cannonball with legs!" —Kellan”
Illustrated by
Leon Tukker
Rulings
- WotCApr 12, 2024
The value of X is determined as Armored Armadillo's activated ability resolves. It won't change later in the turn if other effects modify Armored Armadillo's toughness.