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Mobile Homestead

{2}

Artifact — Vehicle

OTJOutlaws of Thunder Junction#245uncommon
Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 309
Illustrator
Artur Nakhodkin
Found in
Outlaws of Thunder Junction MTGO Redemption · Outlaws of Thunder Junction MTGO Redemption Foil · 2 more
Printings1EDHREC rank#12,114
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
This Vehicle has haste as long as you control a Mount. Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
Crew
Plays as:
Attack TriggerIs Vehicle
Market · per finishspark updated 10h ago · prices as of 2026-08-30
Nonfoil-37.0%
$0.17
$0.01 low$0.00 gapTCGplayer
Foil+4.8%
$0.22
$0.05 low-$0.03 gapTCGplayer
Cheapest playable copy$0.17· across 1 printing· you're viewing it

Rulings

2 · latest Apr 12, 2024
  • WotCApr 12, 2024

    Once a Mobile Homestead that came under your control this turn has legally attacked, causing it to lose haste by removing all Mounts you control won't cause Mobile Homestead to stop attacking.

  • WotCApr 12, 2024

    Putting a land card onto the battlefield with Mobile Homestead's triggered ability doesn't count as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn.