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Clever Concealment

mscMarvel Super Heroes Commander#298rare
{2}{W}{W}
Treatments
Extended Art
Market price · TCGplayer
updated 2026-06-21
Nonfoil$4.14
Low $3.80Mid $5.20Buylist
All finishes · 30d
updated 23h ago
Nonfoil$4.14 +1.7%
Card details
Artist
Jurijus Chitrovas
Frame
extendedart
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Oracle text

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Abilities
Convoke
SpellAny number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Plays as
Protection Spell
Flavor & art
Illustrated by
Jurijus Chitrovas
Rulings
  • WotCFeb 4, 2023

    An attacking or blocking creature that phases out is removed from combat.

  • WotCFeb 4, 2023

    Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

  • WotCFeb 4, 2023

    As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.

  • WotCFeb 4, 2023

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  • WotCFeb 4, 2023

    Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

  • WotCFeb 4, 2023

    Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

  • WotCFeb 4, 2023

    Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no "leaves the battlefield" or "enters the battlefield" abilities will trigger.