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Vandalblast

{R}

Sorcery

MSCMarvel Super Heroes Commander#168uncommon
Surge Foil

"C'mon in. Make yourself at home. Here, let me take your things." —Molecule Man, Owen Reece

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
about 1 per booster
Illustrator
Javier Charro
Found in
Marvel Super Heroes Commander Deck Doom Prevails · Marvel Super Heroes Commander Deck Doom Prevails Collector's Edition
Printings18Combos1EDHREC rank#100
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload
Plays as:
Artifact RemovalBoard WipeSpot Removal
Market · per finishspark updated 16h ago · prices as of 2026-08-30
Nonfoil+26.2%
$1.30
$1.00 low-$0.05 gapTCGplayer
Foil
$2.49 low$1.86 gapTCGplayer
Cheapest playable copy$1.17· across 18 printings· view the cheapest printing ›

Rulings

4 · latest Jan 12, 2024
  • WotCJan 12, 2024

    Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

  • WotCJan 12, 2024

    If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

  • WotCJan 12, 2024

    If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

  • WotCJan 12, 2024

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.