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Candlegrove Witch

{1}{W}

Creature — Human Warlock

MIDInnistrad: Midnight Hunt#8common

"Like a thousand candles fighting back the darkness, we are strongest when we stand together."

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 825
Illustrator
Anna Christenson
Found in
Innistrad Midnight Hunt Theme Booster White · Innistrad Midnight Hunt MTGO Redemption · 5 more
Printings3EDHREC rank#24,771
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.
2/2
Market · per finishspark updated 3m ago · prices as of 2026-08-30
Nonfoil+16.7%
$0.21
$0.01 low$0.00 gapTCGplayer
Foil+26.7%
$0.19
$0.01 low-$0.07 gapTCGplayer
Cheapest playable copy$0.13· across 3 printings· view the cheapest printing ›

Rulings

3 · latest Sep 24, 2021
  • WotCSep 24, 2021

    A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.

  • WotCSep 24, 2021

    For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.

  • WotCSep 24, 2021

    Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.