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Ritual of Hope

midInnistrad: Midnight Hunt#31uncommon
{1}{W}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$0.08
Low $0.01Mid $0.21Buylist
Foil$0.16
Low $0.01Mid $0.25Buylist
All finishes · 30d
updated 1h ago
Nonfoil$0.08 0.0%
Foil$0.16 +60.0%

All Printings

2 printings across 2 sets
Printings
2 total
Innistrad: Double Feature#31
2022 · Craig J Spearing
$0.15$0.10
Innistrad: Midnight Hunt#31
2021 · Craig J Spearing
$0.08$0.16
Card details
Artist
Craig J Spearing
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Instant

Creatures you control get +1/+1 until end of turn.

Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

Abilities
SpellCreatures you control get +1/+1 until end of turn.
TriggeredCoven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Plays as
Combat Trick
Flavor & art
"Tonight, we can be anything."
Illustrated by
Craig J Spearing
Rulings
  • WotCSep 24, 2021

    A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.

  • WotCSep 24, 2021

    For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.

  • WotCSep 24, 2021

    Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.