Start free
Back to Modern Horizons

Putrid Goblin

{1}{B}

Creature — Zombie Goblin

MH1Modern Horizons#101common

Too stupid to survive, too dumb to die.

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
~1 in 10–785
Illustrator
Winona Nelson
Found in
Modern Horizons Booster Pack
Printings3Combos210EDHREC rank#3,854
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
Persist
Plays as:
Fodder
Market · per finishspark updated 14m ago · prices as of 2026-08-30
Nonfoil+26.8%
$0.52
$0.20 low-$0.06 gapTCGplayer
Foil+8.8%
$12.05
$13.64 low$1.14 gapTCGplayer
Cheapest playable copy$0.42· across 3 printings· view the cheapest printing ›

Rulings

4 · latest Jun 14, 2019
  • WotCJun 14, 2019

    If a card with persist is removed from the graveyard after it dies but before the ability trigger resolves, it won’t be returned to the battlefield.

  • WotCJun 14, 2019

    If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. Putrid Goblin’s persist ability can bring it back again if its -1/-1 counters are removed this way.

  • WotCJun 14, 2019

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature as it last existed on the battlefield, and it still had -1/-1 counters on it at that point.

  • WotCJun 14, 2019

    Once persist returns the creature, it’s considered a new object with no relation to the object that it was. Auras that were attached to it won’t return to the battlefield. Equipment that was attached to it will remain unattached. Any counters that were on it won’t be put on the new creature.