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Coppercoat Vanguard

matMarch of the Machine: The Aftermath#51uncommon
{1}{W}
Treatments
ShowcaseFoil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.32
Low $0.03Mid $0.38Buylist
Foil$0.34
Low $0.10Mid $0.43Buylist
All finishes · 30d
updated 23h ago
Nonfoil$0.32 0.0%
Foil$0.34 +17.2%
Card details
Artist
Steve Ellis
Frame
showcase, inverted
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Creature — Human Soldier

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

P/T2/2
Abilities
StaticEach other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Plays as
Counterspell
Flavor & art
Illustrated by
Steve Ellis
Rulings
  • WotCMay 12, 2023

    Once a ward ability has triggered, causing that Human to lose ward by removing Coppercoat Vanguard won't affect that ability. The appropriate player will still have to pay {1} or see their spell or ability countered.