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Concerted Effort

{2}{W}{W}

Enchantment

MARMarvel Universe#42mythic
BorderlessSource MaterialFull Art
Finishes
Nonfoil · Foil
Border
borderless
Security stamp
oval
Frame
2015 · Full art
Illustrator
Jack Kirby
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Plays as:
Keyword Granter
Market · per finishtrend updated 6h ago · prices as of Oct 15, 2026
$0.60 low$0.34 gap
Foil$2.36+18.6%
$1.49 low$0.89 gap
Cheapest playable copy$1.48· across 2 printings· you're viewing it

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$1.48+3.5%30D
30D range$1.34to$1.93Since Jun 2026:H $4.40L $0.58
Foil$2.36+18.6%30D1.59× nonfoil
30D range$1.99to$2.41Since Jun 2026:H $6.78L $1.85

Other printings

2 totalCompare all printings
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Found in

2 productsRounded odds
  • Marvel Super Heroes Collector Booster Pack

    Booster Pack · $42.61

    Nonfoil under 10%Foil under 1%
  • Marvel Super Heroes Play Booster Pack

    Booster Pack · $4.75

    Nonfoil under 1%Foil —

Rulings

3 · latest May 1, 2006
  • WotCMay 1, 2006

    In Two-Headed Giant, triggers only once per upkeep, not once for each player.

  • WotCOct 1, 2005

    Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.

  • WotCOct 1, 2005

    For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.