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Concerted Effort

{2}{W}{W}

Enchantment

MARMarvel Universe#42mythic
BorderlessSource MaterialFull Art
Finishes
Nonfoil · Foil
Border
borderless
Security stamp
oval
Frame
2015 · Full art
Pull rate
~1 in 75–1440
Illustrator
Jack Kirby
Found in
Marvel Super Heroes Collector Booster Pack · Marvel Super Heroes Play Booster Pack
Printings2EDHREC rank#12,776
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil+10.5%
$1.26
$0.50 low$0.25 gapTCGplayer
Foil-15.0%
$1.92
$1.34 low$0.71 gapTCGplayer
Cheapest playable copy$1.26· across 2 printings· you're viewing it

Rulings

3 · latest May 1, 2006
  • WotCMay 1, 2006

    In Two-Headed Giant, triggers only once per upkeep, not once for each player.

  • WotCOct 1, 2005

    Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.

  • WotCOct 1, 2005

    For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.