Back to Core Set 2019

Colossal Majesty

{2}{G}

Enchantment

M19Core Set 2019#173uncommon
Foil

"Might doesn't just build empires. It protects them." —Inti, Sun Empire knight

Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 1422
Illustrator
Randy Vargas
Found in
Core Set 2019 Deck Builders Toolkit · Core Set 2019 Planeswalker Deck Vivien · 3 more
Printings6
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyLegal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Plays as: Card Draw

Market · per finishspark updated 2h ago · prices as of 2026-07-12
Nonfoil-2.0%
$1.45
$0.75 low-$0.40 gap
Foil-0.6%
$4.80
$4.00 low$0.00 gap
Cheapest playable copy$1.21· across 6 printings

Rulings

4 · latest Jul 13, 2018 · one tap opens all
  • WotCJul 13, 2018

    If you don't control a creature with power 4 or greater as Colossal Majesty's ability resolves, you won't draw a card.

  • WotCJul 13, 2018

    If you don't control a creature with power 4 or greater as your upkeep begins, Colossal Majesty's ability won't trigger. You can't take any actions during your turn before your upkeep begins.

  • WotCJul 13, 2018

    The creature with power 4 or greater that you control as Colossal Majesty's ability resolves doesn't have to be the same creature with power 4 or greater that was under your control as the ability triggered.

  • WotCJul 13, 2018

    You draw only one card, no matter how many creatures with power 4 or greater you control.