Savage Summoning
| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Foil | ||||||
| Total |
Understand this card
Instant
This spell can't be countered.
The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.
Ability breakdown
- WotCJul 1, 2013
If you cast multiple Savage Summonings in succession, they’ll apply to the next creature spell you cast. That creature will enter the battlefield with that many additional +1/+1 counters on it.
- WotCJul 1, 2013
Spells that would counter Savage Summoning or the relevant creature spell can still be cast. They won’t counter the spell, but any additional effects they have will happen.
- WotCJul 1, 2013
You don’t choose a creature card when Savage Summoning resolves. Rather, it applies to the next creature card you cast that turn, even if you cast it at a time when you normally could cast a creature and even if you cast it from a zone other than your hand.
Why you'd run this
Combos
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Where you can play it
All formats
Other printings
This is the only printing — Magic 2014 #194.
Market & price history
Reference & links
- Artist
- Johann Bodin
- Frame
- 2003
- Language
- EN
- Border
- black
- Security stamp
- —