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Faith's Reward

{3}{W}

Instant

M13Magic 2013#14rare

"I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on." —Idrus, war priest of Thune

Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 1793
Illustrator
Raymond Swanland
Found in
2013 Core Set MTGO Redemption · 2013 Core Set MTGO Redemption Foil · 2 more
Printings2Combos38EDHREC rank#6,211
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Market · per finishspark updated 20m ago · prices as of 2026-08-30
Nonfoil+1.4%
$1.40
$0.98 low$0.48 gapTCGplayer
Foil+12.1%
$5.11
$4.87 low-$1.13 gapTCGplayer
Cheapest playable copy$1.40· across 2 printings· you're viewing it

Rulings

4 · latest Jul 1, 2012
  • WotCJul 1, 2012

    A permanent card is a card that could be put onto the battlefield. Specifically, it means an artifact, creature, enchantment, land, or planeswalker card (instant and sorcery cards aren't permanent cards).

  • WotCJul 1, 2012

    Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player's graveyard from the battlefield will likewise stay in the graveyard.

  • WotCJul 1, 2012

    Permanent spells that were countered earlier in the turn never entered, so they won't return to the battlefield because of Faith's Reward.

  • WotCJul 1, 2012

    You choose what an Aura card put onto the battlefield this way will enchant. You can't choose any permanent cards entering at the same time as that Aura. If there's nothing legal for the Aura to enchant, it stays in the graveyard.