Divine Intervention
Enchantment
- Finishes
- Nonfoil
- Border
- black
- Frame
- 1993
- Illustrator
- Amy Weber
Constructed
Commander
Arena
Other
Price history
last 30 days · set by the window above · each finish on its own scaleFound in
3 productsRounded oddsLegends Booster Pack
Booster Pack · $586.36
$586.36Nonfoil under 1%Legends Italian Booster Pack
Booster Pack · —
—Nonfoil under 1%Dominaria United Collector Booster Pack
Booster Pack · $38.57
$38.57Nonfoil under 1%
Rulings
3 · latest Oct 1, 2009
- WotCOct 1, 2009
Divine Intervention’s third ability triggers only if its controller removes the last intervention counter from it. It doesn’t matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won’t trigger (and won’t ever be able to).
- WotCOct 1, 2009
In a multiplayer game played with the limited range of influence option, Divine Intervention won’t necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They’ll neither win nor lose; as far as they’re concerned, the result of the game is a draw. All other players will continue playing.
- WotCOct 1, 2009
When Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.