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Divine Intervention

legLegends#8rare
{6}{W}{W}
Treatments
Reserved List
Market price · TCGplayer
Nonfoil
Low Mid Buylist
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All Printings

1 printings across 1 sets
Printings

This is the only printing — Legends #8.

Card details
Artist
Amy Weber
Frame
1993
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Oracle text

Enchantment

This enchantment enters with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from this enchantment.

When you remove the last intervention counter from this enchantment, the game is a draw.

Abilities
StaticThis enchantment enters with two intervention counters on it.
TriggeredAt the beginning of your upkeep, remove an intervention counter from this enchantment.
TriggeredWhen you remove the last intervention counter from this enchantment, the game is a draw.
Flavor & art
Illustrated by
Amy Weber
Rulings
  • WotCOct 1, 2009

    Divine Intervention’s third ability triggers only if its controller removes the last intervention counter from it. It doesn’t matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won’t trigger (and won’t ever be able to).

  • WotCOct 1, 2009

    In a multiplayer game played with the limited range of influence option, Divine Intervention won’t necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They’ll neither win nor lose; as far as they’re concerned, the result of the game is a draw. All other players will continue playing.

  • WotCOct 1, 2009

    When Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.