Runic Armasaur

{1}{G}{G}

Creature — Dinosaur

LCCThe Lost Caverns of Ixalan Commander#256rare

The Sun Empire's most sacred sites are protected by more than prayers.

Border
black
Security stamp
oval
Frame
2015
Pull rate
about 1 per booster
Illustrator
Randy Vargas
Found in
The Lost Caverns of Ixalan Commander Deck Veloci Ramp Tor
Printings4
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2/5

Plays as: Card Draw

Market · per finishspark updated 13h ago · prices as of 2026-07-12
Nonfoil-7.3%
$2.03
$1.00 low-$0.30 gap
Cheapest playable copy$2.03· across 4 printings

Rulings

4 · latest Jul 13, 2018 · one tap opens all
  • WotCJul 13, 2018

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

  • WotCJul 13, 2018

    Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.

  • WotCJul 13, 2018

    Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).

  • WotCJul 13, 2018

    Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.