Sage of Fables
| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Total |
Card text & rulings
Creature — Merfolk Wizard
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Ability breakdown
- WotCApr 1, 2008
If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.
- WotCApr 1, 2008
If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.
- WotCApr 1, 2008
The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).
- WotCApr 1, 2008
The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them.
Market & version spread
Why you'd run this
Combos
Loading combos…
Where you can play it
All formats
Physical object & links
- Artist
- Julia Metzger
- Frame
- 2015
- Language
- EN
- Border
- black
- Security stamp
- —