Armed and Armored
Instant
KHMKaldheim#379uncommon
The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.
- Border
- black
- Frame
- 2015
- Pull rate
- about 1 per booster–1 in 4
- Illustrator
- Svetlin Velinov
- Found in
- Kaldheim Theme Booster White · Kaldheim Theme Booster Viking
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Market · per finishspark updated 14h ago · prices as of 2026-07-12
Nonfoil+9.1%
$0.24
$0.05 low-$0.01 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.24as of 2026-07-12
+9.1%
H $0.30L $0.10since Feb 2024$0.05
$0.06
-$0.01-20% · buylist > ask
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.24· across 2 printings
Rulings
2 · latest Feb 5, 2021 · one tap opens all
- WotCFeb 5, 2021
The set of Vehicles affected by Armed and Armored is determined as the spell resolves. Vehicles you begin to control later in the turn won't automatically become creatures.
- WotCFeb 5, 2021
You can cast Armed and Armored even if you don't control any Vehicles or Dwarves. Whatever part of the effect that can happen does, and the rest is ignored.