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Armed and Armored

{1}{W}

Instant

KHMKaldheim#379uncommon

The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.

Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 4
Illustrator
Svetlin Velinov
Found in
Kaldheim Theme Booster White · Kaldheim Theme Booster Viking
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Market · per finishspark updated 14h ago · prices as of 2026-07-12
Nonfoil+9.1%
$0.24
$0.05 low-$0.01 gap
Cheapest playable copy$0.24· across 2 printings

Rulings

2 · latest Feb 5, 2021 · one tap opens all
  • WotCFeb 5, 2021

    The set of Vehicles affected by Armed and Armored is determined as the spell resolves. Vehicles you begin to control later in the turn won't automatically become creatures.

  • WotCFeb 5, 2021

    You can cast Armed and Armored even if you don't control any Vehicles or Dwarves. Whatever part of the effect that can happen does, and the rest is ignored.