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Thermo-Alchemist

{1}{R}

Creature — Human Shaman

JMPJumpstart#365common

"Madness can't touch a mind ignited by genius."

Finishes
Nonfoil
Border
black
Frame
2015
Illustrator
Raymond Swanland
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
0/3
Defender
Plays as:
PingerSpell PayoffDamage Engine
Market · per finishtrend updated 6h ago · prices as of Oct 15, 2026
$0.05 low$0.04 gap
Cheapest playable copy$0.17· across 11 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.31+3.3%30D
30D range$0.30to$0.34Since Feb 2024:H $0.34L $0.10

Other printings

11 totalCompare all printings
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Found in

1 productRounded odds
  • Jumpstart Booster Pack

    Booster Pack · $6.84

    Nonfoil under 10%

Rulings

2 · latest Jan 24, 2025
  • WotCJan 24, 2025

    In a Two-Headed Giant game, Thermo-Alchemist's activated ability deals 1 damage to each of your opponents, resulting in the opposing team losing 2 life.

  • WotCJan 24, 2025

    Thermo-Alchemist's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. Players can cast spells and activate abilities (such as Thermo-Alchemist's own activated ability) after the triggered ability resolves but before the spell that caused it to trigger does.