Thermo-Alchemist
Creature — Human Shaman
JMPJumpstart#365common
"Madness can't touch a mind ignited by genius."
- Finishes
- Nonfoil
- Border
- black
- Frame
- 2015
- Illustrator
- Raymond Swanland
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal
Commander
CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
0/3Defender
Plays as:
PingerSpell PayoffDamage Engine
Market · per finishtrend updated 6h ago · prices as of Oct 15, 2026
$0.05 low$0.04 gap
Lowest listing
$0.05Buylist
$0.01Buy / Sell Gap
$0.04+80% · normal spread
Price history
last 30 days · set by the window above · each finish on its own scaleNonfoil$0.31+3.3%30D
30D range$0.30to$0.34Since Feb 2024:H $0.34L $0.10Loading other printings
Found in
1 productRounded oddsProductPriceNonfoil
Jumpstart Booster Pack
Booster Pack · $6.84
$6.84Nonfoil under 10%
Rulings
2 · latest Jan 24, 2025
- WotCJan 24, 2025
In a Two-Headed Giant game, Thermo-Alchemist's activated ability deals 1 damage to each of your opponents, resulting in the opposing team losing 2 life.
- WotCJan 24, 2025
Thermo-Alchemist's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. Players can cast spells and activate abilities (such as Thermo-Alchemist's own activated ability) after the triggered ability resolves but before the spell that caused it to trigger does.